Key Posts

These posts are representative of my general design ideology, sorted by date.

Thought Ticker
A means for communicating to the player what the character's brain is capable of.

The future (as I see it) of inventory management.

Save Timelines
The future (as I see it) of save systems.

The future (as I see it) of 3rd-person camera control.

An option for non-game-breaking unlockables.

An option for game manuals.

If HP was split into its components, how might they act.