These people are discussing "BESM", a tabletop roleplaying game.
Character creation is point-based, where you have a certain amount of character points and you spend them to buy things such as "attributes".
Attributes have "levels" (a.k.a. "ranks") where you must pay a certain amount of character points to get more levels (these values are called the "points per level" or "cost/lvl" or "pts/lvl")
There are things you can buy called "variables" which you can apply to an attribute to enhance the attribute
There are things you can buy called "restrictions" which you can apply to an attribute to hamper the attribute.
Variables cost you extra points to attach them to an attribute.
Restrictions give you points back for attaching them to an attribute.
As-is, BESM has attaching variables and restrictions affect the final cost of an attribute rather than the attribute's cost per level.
[Alice] I think I may of just pinpointed what exactly is the root cause of why the character creation process is so broken, and a relatively-simple fix that could be applied that might of fixed it