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2008-09-06

Lean Forward for Optical Zoom

A sheet of paper is on the wall.
You have the character walk over to it and look at it.
You the player can't read it from so far away, so you lean forward as if to see the TV better.
Leaning forward causes the character to focus their eyes on the paper.

The paper's contents appear as a "pop-up window".
You the player can scroll around by looking up, down, left, or right while this pop-up is open.
You the player can also zoom in even farther by leaning even closer to the TV.
Likewise, to zoom out you'd lean a little less.
Once you're done reading it, you stop leaning forward.
The pop-up disappears, and the thought ticker says "It's a map of this floor".
Every time you have the character look at the paper from that point on, the thought ticker will say "map".

There's something above you.
You have the character look up.
It's too far away for you the player to see what it is, so you lean forward as if to see the TV better.
Leaning forward causes the character to focus their eyes on the thing above you.
The thought ticker says "It's shiny".
It's too dark to see clearly, so you have the character point a flashlight at it.
The thought ticker says "It's a ruby embedded in some kind of stone plate."
Every time you have the character look at the ruby from that point on, the thought ticker will say "ruby plate".

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