Includes

Bars

2007-05-05

Weapons

The first rule of combat is "anything and everything can be a weapon."

Take the above to heart. Anything and everything can be equipped as a weapon. (or more accurately, grabbed and then used as a weapon)
Overview

Weapons (and even ammo) are created by forging together little component bits that you find in the game. The better the quality of the component, the higher durability it has. The better the smith, the more keen the weapon is. You can either simply give the smith the component bits and (for a fee) have him make a weapon that he knows how to do, buy a new weapon he has in stock, or you can (for a fee) customize how you want the weapon assembled using the bits/weapon you have with you. There is also a "smithery" skill that allows you to do this yourself.

Weapon Bits

You can directly convert some items to another form, but you may or may not be successful. If you fail to convert the item, the item will lose some of it's durability. You must have a minimum smithery skill of 5 to convert bits. Any smith can do this for you for a tiny fee.
  • Blade : A long steel blade. Can be converted (100% success) into a Wedge.
  • Edge : A steel axe-head. Can be converted (100% success) into a Disc.
  • Slab : A large steel brick. Can be converted (100% success) into a Weight.
  • Nail : An inch-long steel nail. Can be converted (100% success) into a Bolt.
  • Drive : A wooden stake. Can be converted (100% success) into a Arrow.
  • Rod : A steel rod. Can be converted (50% success) into a Bar.
  • Link : A chain link. Can be converted (80% success) into a Ring.
  • Cord : A length of cord. Can be converted (75% success) into a Wire.
  • Club : A sturdy piece of wood. Can be converted (50% success) into a Board.
  • Powder Can : A can of gunpowder. Can be converted (100% success) into a Bomb.
  • Wedge : A sturdy steel wedge. Can be converted (25% success) into a Blade.
  • Disc : A shiny steel disc. Can be converted (75% success) into a Edge.
  • Weight : A heavy steel weight. Can be converted (80% success) into a Slab.
  • Bolt : A crossbow bolt. Can be converted (10% success) into a Nail.
  • Arrow : A wooden arrow. Can be converted (10% success) into a Drive.
  • Bar : A thick steel bar. Can be converted (100% success) into a Rod.
  • Ring : A shiny metal ring. Can be converted (20% success) into a Link.
  • Wire : A length of strong thin wire. Can be converted (100% success) into a Cord.
  • Board : A sturdy wooden board. Can be converted (100% success) into a Club.
  • Bomb : A simple gunpowder bomb. Can be converted (25% success) into a Powder Can.
You can split or combine some items into smaller or larger parts. Splitting or combining always has a 100% chance of success. You must have a minimum smithery skill of 1 to combine bits. Any smith can do this for you for a tiny fee.
  • Drill : A combination of 5 Blades.
  • Saw : A combination of 5 Edges.
  • Maul : A combination of 5 Slabs.
  • Rail : A combination of 5 Nails.
  • Spike : A combination of 5 Drives.
  • Pole : A combination of 5 Rods.
  • Chain : A combination of 10 Links.
  • Rope : A combination of 5 Cords.
  • Plank : A combination of 5 Club.
  • Powder Keg : A combination of 5 Powder Cans.
  • Track : A 2-way split of a Blade.
  • Gear : A 2-way split of a Edge.
  • Plate : A 5-way split of a Slab.
  • Tack : A 2-way split of a Nail.
  • Needle : A 2-way split of a Drive.
  • Shell : A 10-way split of a Rod.
  • Spring : A 2-way split of a Link.
  • String : A 2-way split of a Cord.
  • Driftwood : A 2-way split of a Club.
  • Powder : A 20-way split of a Powder Can.
Examples

  • 2 Discs + 2 Ropes + Rod = Pulley
  • Powder + Shell = Bullet
  • Plate + Cord = Typical "Fist" Weapons
  • 5 Rods + 4 Gears + Slab = Typical "Gun" Weapons
  • Club + Blade = Typical "Sword" Weapons
    etc.
Weapon Editor

The weapon editor is used chiefly for making melee weapons, as most missle weapons are made strictly by the smith. The display of the weapon will show a translucent background for most of the screen area. You will have complete camera control and can rotate or pan easily. There are two views: "unmelded", and "melded". There is a limit to the size of weapons you can carry, as the larger the weapon is, the more weight it will take up in your inventory when it isn't equipped and the less effective the weapon will be when you don't have the strength to handle it.

In "unmelded" view, it shows on the left side a list of all the weapon bits you have. On the right side, the weapon editor shows you several default shapes for the currently-selected bit. It will allow you to navigate the exact location and orientation of that bit to where it'll be melded on. All bits can pass through eachother if you move them through eachother, although the editor will display a warning if you do so so much that the currently selected bit becomes pointless.

In "melded" view, it shows exactly what the weapon looks like in action according to it's current modifications. On the right side will be a set of drawing tools and a color palette. You also decide in "melded" view where on the weapon you will hold the weapon when it's equipped. You can select more than one position to hold the weapon, and each position will act as an option in your inventory when you set that weapon to be equipped to a hand.

Weapons of a given type are going to be unavailable so long as you haven't found a smith that can make it, so things like guns are going to be hard to build for a long time. There's going to be a long list of weapon type combinations. You can pay extra and special order a weapon from pretty much any smith so long as they know what you're talking about. You can also special order weapon bits from any odd shop that deals in that kind of thing.

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